17 March 2020

Ingrid Baxter




Ingrid Baxter

Father was hungry.
He never was a good person but when he was hungry he was worse, much worse. Mother suffered the brunt of it. Perhaps she was protecting her children or perhaps she accepted it as her lot in life. She could never be described as loving but she was Ingrid’s mother. It was all Ingrid had ever known.
They needed to satisfy Father's hunger. Ingrid had to find a lone traveller. Someone no one would miss.  Someone on whom Father could feed. They never lasted. Father was crueller with his food than he was with his family. Their captives always died too soon leading to Father preying on his family again.
They had migrated to this part of America because it was still not fully tamed. People went missing. The Baxters merely added a few more. With the right victims, no one noticed.
Father’s hunger was foremost in Ingrid’s mind. Mother was weak. She needed time to rest and recuperate. If Father kept taking from her as he did, she would not be much longer for this world. The downside of living here was the relative scarcity of suitable victims.
Even when no one passed by, Ingrid enjoyed sitting down here at the border of their land. She was free from the privations of a violent father and her lustful brother.
It was getting late. Ingrid had to think about her need for food and of making tonight’s family meal. She was about to return to the house when she saw a lone rider cresting the hill. She climbed up and sat on the gate. She watched him approach. He was riding from the East, which meant he was coming from a long way away. He was ripe for the picking.
He increased his speed to a trot. Thankfully, he was alone. Father would eat well tonight.
“Good evening, stranger,” she said. “What do they call you?”
The man stopped by the gate. He looked tired but he was young and healthy. He did not answer straight away. “Bartram, ma’am,” he tugged on the brim of his bowler, “they call me Bartram, ma’am.”
“Bartram is it?” she said, feeling mischievous. “You are not sounding so sure.”
“Caught me unawares is all,” he replied, “don’t expect to see no comely lass out here.”
She laughed. This one was going to be too easy. “You look road-weary, Bartram. We take in strangers who need a hot meal and a warm bed.” She lifted her hat slightly to give Bartram a better view of her face.
“I could certainly use a hot meal and a warm bed. Sleeping on the ground ain’t no fun for nobody.”
“Well, you had better come in then.” She jumped down from the gate and opened it for him. “Follow me, our house is this way.”
Bartram said, “Say, ma’am. Mighty rude of me. Didn’t ask you your name.” He did not dismount.
She looked back at him, “Ingrid.”
“Ingrid,” he echoed.
“I’ll stable your horse round the back. Go in the front door. When you see my brother, Jasper, tell him I sent you.”
After they had got to the front of the Bartram dismounted and passed the reigns to Ingrid. She watched him go into the house before leading the horse around the back to the stable.
The horse went straight for the water trough. While it drank, Ingrid brushed it down. It was a fine animal. She saw signs of fatigue but nothing to worry about. It would fetch a handsome price. Ingrid thought about what she might buy with the money. She could use some new clothes.
When she was done assessing the horse, Ingrid went to her bed-bound Mother. “We have a customer,” she said in her native German.
“Is good,” whimpered Mother, managing a weak smile.
Ingrid leant over and kissed her mother’s forehead. “Stew tonight. I shall bring some later. Rest now.”

# # #

A care-worn curtain separated the kitchen from the public area of the Baxters’ home, Cherryvale Inn. Ingrid could hear Jasper Jnr talking to Bartram as she stirred the simmering stew. She popped her head around the curtain to check on the boys. “Who is hungry?”
“Oh yes,” they said in unison.
Ingrid returned to the kitchen and served up three bowls. She made sure to save some in the pot for Mother. With practised ease, she carried them through the curtain into the public area. “There is no good beer here...” she said as she lay the plates down.
“The beer in the saloon is terrible,” interrupted Jasper to her annoyance.
“…but we do have some sarsaparilla.” She had not quite mastered the word’s pronunciation. “We have a real drink after we have eaten.” She smiled at Bartram making eye to eye contact with him.
Bartram rubbed his hands together. “Sounds good to me!”
“Jasper,” said Ingrid, as she sat at the table, “you wanna get the drink?”
“What?” said Jasper. Had he forgotten the routine? Ingrid distracts the customer... “Oh yes. I know where it is.” He got up and disappeared behind the curtain.
Bartram said, “Jasper says you will be making up a bed for me?”
“Yes, we can put you up in here, or you can take one of our beds. I can sleep in the barn.” The hook was baited.
“In the barn?” Said Bartram. “It is not right a fine looking woman such as yourself should end up in a barn.”
“Oh, I am used to it,” she replied. Time to reel him in. “This is only a small house and we must make do.” She leaned closer. “It is not all bad. Father cannot hear what goes on in there.” She winked. Ingrid had Bartram’s full attention.
Jasper returned with a chipped jug of sarsaparilla. He passed out a tin mug each to Bartram, Ingrid and finally himself. Ingrid served the drink. Jasper raised his and toasted, “Your good health!”
Bartram’s attention was fixed on Ingrid. She curled a strand of blonde hair with her left hand. She stared back at him as she put a spoonful of stew into her mouth. Got you! “You finish up your stew, Bartram,” she said, “here have some bread to mop it up. I bake it fresh.”
“I will go for the kirschwasser,” said Jasper, “you will like.”
Bartram took up a piece of bread to mop up the last of his stew. He rubbed his belly. "That hit the spot. You know, Ingrid, you should get a sign. More customers."
Ingrid glanced at Jasper Jnr as he stood and disappeared behind the curtain. She sat back. This was her favourite part.
There was no warning. Jasper hit Bartram over the back of the head from behind the curtain. He never saw it coming. Bartram tried to grasp the table but he fell to the floor. He reached up to his bleeding head.
Jasper re-appeared through the curtain, hammer in hand ready to deliver another blow, but there was no need. Bartram fell, out cold. Jasper put the hammer onto the table and grabbed Bartram under his arms. Ingrid followed as Jasper dragged his victim out of the front door and round the back to a small building they called “Father’s larder”. Ingrid shackled Bartram’s wrists. She always felt better once they were secured.
“You have done it again, sister,” said Jasper. He grabbed hold of Ingrid and pushed her up against the wall. She knew what was coming. It was better not to resist. He held her tight. He forced his tongue into her mouth. The first time he did this to her she felt sick. Now, she just felt numb.
When she could speak, she said, “I need to feed Mother.”
“My needs first,” replied Jasper, unfastening his belt.

# # #

Mother sat up and nibbled at her stew. Ingrid sat at the opposite end of the bed. Silently, she watched her mother eat. She had memories of Mother as a strong and vibrant woman who gave as good as she got. Those days were long gone. Years of abuse at the hands of Father had reduced her to a shadow of her former self.
The old woman picked out bits of meat or vegetable and popped them into her mouth. Ingrid watched this slow process with a heavy heart. Is this my fate, too? She wondered. The thought should have been depressing. There was nothing, just deeply-ingrained numbness. Had Mother and Father ever been happy? She had no memory of joy.
Ingrid thought about Bartram shackled in Father’s larder. She had seen the lust in his eyes. She recognised the look: she had seen it on Jasper often enough. Cherryvale Inn’s guests never made it to the barn. Jasper was the only man she had ever known. 
Mother was looking better after her meal but she had made a mess. The stew had dribbled down her nightgown, creating more stains. Ingrid continued to watch the dried-up, old hag of a woman. If Father turned Jasper Jnr, then this was what her brother would have in store for her. Thoughts of escape surfaced, as they often did. She could not run and abandon Mother. She could not do it. Ingrid asked herself if this was what love was. She had no way of knowing.
“Have you finished?” Ingrid asked in German. Mother could not speak English.
“Och, nearly,” barked Mother, “is good, yes?”
“Yes, Mother.”
Mother drank the last of the stew from the bowl, spilling more. 
"Here," said Ingrid, passing Mother a rag. “Get some rest. Father will not need you tonight.”
“That is good,” barked Mother. There was never a gentle word from her; she always sounded harsh.
Ingrid took away the empty bowl and left her Mother alone.

# # #

Jasper was in the dining room looking through Bartram’s things.
“You idiot, swine!” He spat, in German.
“What?” It was getting late and Ingrid could really do without Jasper's bad temper.
“Do you know what you have done?” Jasper had a short fuse but never got angry over nothing.
“No. What have I done?” she asked, also in German, as she sat down putting the dining table between her and her brother.
“What have you done? What have you done?” Jasper screamed the words at her.
“I do not know,” said Ingrid, bracing herself for whatever punishment Jasper was about to inflict.
“I’ll tell you what you have done, Ingrid. That young man in the larder is called Bartholomew Carlisle.”
“Carlisle?” Ingrid felt her stomach drop. “Shit.”
“Shit? Is that all you have to say after your mistake?”
“My mistake? You hit him. You.”
“You failed to inform me he is a Carlisle.”
“I did not know. Perhaps, he is not one of those Carlisles?” It was a desperate hope that his name was a coincidence and not related to the powerful landowners in the area.
“You think that is likely?”
Ingrid knew better not to answer.
Jasper got up and paced back and forth. He had so far not shown any sign of violence.
“He must die.”
“No,” said Ingrid, thinking of Mother, “Brimstone is a day’s ride away. He won’t be missed for at least a day. It will be another day before anyone comes looking.”
“And what if he is already late?”
“He is not. He was not rushing. He was relaxed about staying here and never said anything about being late.”
“He never mentioned he is a Carlisle, either.” Jasper slammed his fists onto the table. "No doubt thinking about getting into your cunt, whore."
“Like you brother, I don’t think he was expecting to pay for my cunt.”
Jasper moved fast. There was a blur of movement and then Ingrid was sprawled on the floor. She had not had time to react and was unsure where the punch had connected.
“Show some respect!”
Whore, her rapist had called her a whore. It was almost funny. It was not as if he paid her. As she lay there wanting to sob but finding no tears, she thought about the women at Delilah’s. Ten dollars a night they earned. They did not have to suffer at the hands of men either. She had heard stories about one of the women, Bonnie. She could knock a man out with one punch. No one ever caused trouble at Delilah’s, at least not twice. Life upstairs in a saloon did not seem so bad.
He picked her up and sat in her a chair. “Look what you made me do.” He gently caressed her cheek. It could almost be loving. “Why do you do these things to make me angry? You know it hurts me as much as you.”
Scratching his eyes out would have been her preferred answer. Instead, she just stared at him. She lacked the strength to be angry.
“Look,” he said, “we can talk to the Carlisle swine. Make him tell us.”
“Good idea,” replied Ingrid. Perhaps Jasper would vent his anger on Bartholomew and she could get on with trying to cry herself to sleep.

# # #

Ingrid unlocked the door to Father’s larder. She waited outside while Jasper stormed in to confront Bartram.
“Why didn’t you tell us you are a Carlisle, you stupid ass?” He kicked Bartram.
“What?” Whimpered Bartram, his voice breaking.
“Bartholomew goddamned Carlisle!” Jasper shot the words out like bullets.
“Never asked.” croaked Bartram.
Jasper kicked him again. “Who knows you are coming? Who is expecting you?”  
“Water.”
Bartram’s plea earned him another kick. Ingrid saw him reach out to her. “Help.”
Ingrid said to Jasper in German, “I’ll get some water.”
“He does not deserve water,” replied Jasper in the same language through gritted teeth.
“Yes, but he can hardly speak. You want him to talk, no? I’ll get some from the horse trough.”
Jasper grunted his approval.  
She fetched the water and tipped some into Bartram’s mouth. He spluttered and choked spitting water everywhere.
“Better tell Jasper what he wants to know,” said Ingrid. She tipped a little more water into his mouth.
“Enough!” Barked Jasper, knocking Ingrid out of the way spilling water all over the floor. “Are you expected? Who will come looking for you?”
“Yes,” said Bartram, “Expected.”
Jasper kicked him again. “Who will come looking for you?”
“Everyone,” said Bartram, trying to sound defiant. “Carlisles look after their own.”
Jasper threw some more German words at him. “Swine! Stupid idiot! Shit! Swine!”
“If you let me go and leave now. Go to Canada. You could get away.” The feeble attempt at defiance had made way for desperation.
Jasper kicked him again. “We… could… get… away?” He followed it up with another kick.
Ingrid picked herself up. She said to Jasper, in German, “Leaving might be a good idea.”
“And go where?” Replied Jasper. “We have a good thing going here. Do you want to start again? You know how much Father hates to travel.”
“Bury him deep,” said Ingrid, “very deep.”
“Oh I will,” said Jasper, “and you can help dig it. This is your fault.” 
“Please, don’t kill me. Kill me, Carlisles never stop hunting you.”
“Quiet,” ordered Jasper.
“Father has fed today,” said Ingrid, still in German, “we keep him alive until tomorrow night.”
“For once, you are right,” replied Jasper. “We can dig his grave tomorrow and Father can feed tomorrow night. Problem solved.”
“You will have to burn his possessions.”
Ingrid crouched down in front of Bartram and looked him straight in the eye. “You not tell us your full name. We might have given you lodgings, is all. All this is your fault. You could have avoided this. Father will feed again. You will die. Jasper is burning everything that could identify you. We sell your horse. We leave no trace. You were never here.”
In a burst of anger, Bartholomew Carlisle tried to lunge at Ingrid but the restraints held fast.
Ingrid got to her feet and left. Jasper had already gone. She shut the door and locked it behind her.

# # #

Ingrid tossed and turned. Sleep eluded her. She sat up and rubbed her face. Her thoughts were a conflicted mess. She thought about Mother, sleeping soundly, oblivious to Father murdering another innocent soul. She even thought about taking Bartram to the barn. Having a man inside of her was always something forced upon her, it had never been her choice.
She grabbed a gown and wandered into the kitchen. The kirschwasser was in its usual place and she took a long gulp straight from the bottle. The heat of the liquor was soothing. She took another swig and thought about Bartram. Had Father killed him yet? It was not in Father's nature to make the kill quick and merciless. It would be long and drawn out so that he could extract every ounce of pleasure from it.
A wide yawn meant she was tired, but there was no drowsiness. She pushed her way past the curtain and sat in the chair where Jasper had attacked Bartram. Ingrid just sat there, staring into the darkness. There was no emotion. There was only emptiness.

# # #

“Wake up, lazy bones!”
Ingrid rubbed her eyes. Her brother came into focus.
"Father has finished," said Jasper, "we have a grave to dig."
"What? Oh yes," said Ingrid, still not fully awake. She felt stiff after sleeping slumped over on the table. She stretched and yawned.
"Come on," barked Jasper, "breakfast."
"I need coffee," said Ingrid, stifling a yawn, "want some while I cook breakfast?"
Jasper sat opposite Ingrid as she got up to go into the kitchen. The stove needed cleaning out, but that would have to wait. She lit the stove. While that was warming up, she fetched some water from the well.
"We are running low on coffee," she shouted, "we need to go to Brimstone soon to stock up."
Jasper shouted back, "I will sell the horse tomorrow. We can travel to Brimstone the day after."
Ingrid looked around for something to cook for breakfast. All of yesterday's stew was gone. There was still some mutton and bread left. That would have to do.
They ate their morning meal in silence. Ingrid preferred it this way.
Jasper pushed away his empty plate and belched before polishing off his coffee. "Time to get to it," he said. "I’ll get the body. You start digging a hole. Find a good spot at the back of the orchard."
Ingrid finished her coffee. She would have to clear away the plates and feed Mother later.

# # #

The following morning, Father was well-fed and Mother looked better, though far from well. The large bruise on the left side of Ingrid’s face would heal. This counted as a good day for the Baxters.
After breakfast, Ingrid returned to the gate. She could forget about Bartram now he was safely buried in the cherry orchard. As usual, no one passed by but Ingrid did not mind. She even enjoyed the rain shower. It was refreshing.
It was well into the afternoon when she saw two riders approaching from the West, the direction of Brimstone. It was ranger Valdez with a deputy, Injun Jane.
She rushed up the path back to the house. She saw Jasper walking Bartram’s horse. “Visitors,” she hissed, in German, “we have visitors. Stable the horse.”
“Who is it?” Asked Jasper.
“The Mexican Ranger, Valdez and Injun Jane.”
Jasper led the horse back into the stable and shut the door. “Play it clever, Ingrid,” he ordered. “I shall wait for them in the house, You go and greet them.”
She rushed back down to the gate. Stood there, she saw a dismounted Valdez. He was about to open the gate.
“Good afternoon, Ranger Valdez,” she said. She acknowledged his companion, “Injun Jane.”
“Good afternoon Ingrid,” replied Valdez.
“What happened to your face?” asked Injun Jane.
“What? Oh that,” said Ingrid, she had forgotten about the bruise, “I fell and hurt myself. Can you believe how clumsy I am?” She was not sure that Injun Jane was convinced but Valdez showed no interest. “Come on in,” she continued, “it is not often we have visitors.”
They walked up the path, the other two leading their horses. Ingrid suppressed panic. She had told Jasper to stable Bartram’s horse. Here she was escorting two guests with their horses onto her property. Think Ingrid, think! She had no idea what to do. “What brings you way out here?”
Valdez said, “Missing person.”
Her heart skipped a beat. “Missing person, you say?”
“Do you know Charlotte?” Asked Injun Jane. “One of Delilah’s girls.”
“Charlotte?” Said Ingrid, hoping she did not sound relieved.
“Yeah, Charlotte,” said Valdez. “Delilah’s most popular whore. The whole of Brimstone is out looking for her.” He pronounced the word "whore" like it left a bitter taste in his mouth.
“Let me take your horses. I can brush them down and water them while you go in to see Jasper.”
“Right you are,” said Valdez. He and Injun Jane handed their reins over to Ingrid.
She watched the two of them go into the house before leading the two horses round the back. The horses needed no persuasion to go to the water trough. She found a brush and got to work on Valdez' horse. She was about to start on Injun Jane’s horse when Jasper came out of the back of the house followed by their two guests.
Jasper said, “A whore is missing, presumed kidnapped. I don’t know who Charlotte is but we have not seen anyone for days, have we?”
“No,” replied Ingrid.
“We’ll get back,” said Valdez.
“I’ll walk you back to the trail,” said Ingrid. She was worried that Injun Jane might notice Bartram’s tracks. She hoped the rain had removed all traces of them.

# # #

Two days later, late in the afternoon, Jasper and Ingrid arrived in Brimstone. Jasper hated it here but Ingrid always enjoyed their rare trips into the fledgling town. They had some money from the sale of the horse, or rather Jasper did.
Ingrid's good looks attracted a lot of male attention. This aroused the disapproval of Jasper. “Don’t be getting no ideas about the menfolk giving you the eye,” said Jasper. “I’m going to the saloon. You go to the store and get what we need. I’ll join you later to pay for it.”
Glad to be rid of him for a while, she made her way to the store. The sign said “Star and Bullock” but she could never remember which was which. The one stood behind the counter greeted her, “Good afternoon, Miss Ingrid. Always a pleasure to see you.”
“Good afternoon,” replied Ingrid. “I have a list of provisions I need.” She passed it to him. “Jasper will be in shortly to pay.”
“Right you are, Miss.”
She waited patiently for her order to be put together. The bell above the door rang as another customer came in. Ingrid recognised he was a Carlisle but did not know his name.
He raised his bowler, “Good afternoon, Ingrid.”
“Good afternoon, Master Carlisle.”
“Jake,” he said, drinking her in with his eyes, “no need for formality here.”
“Pleased to meet you, Jake.” She was making polite conversation with a relative of the man she had not long ago buried. Did he suspect?
“You have that house about a day’s ride to the East? You ain’t seen a cousin of mine by any chance have you? Name of Bartholomew. Not as good lookin’ as me.” He winked.
“Should I have?”
“Comin’ here from back West. He might ride past your neck of the woods.”
“We’ll be sure to look out for him and… Bartholomew, you say his name was?”
“Aye. Comin’ out here to learn the family business. Old Cowhand is wondering what is keeping him.”
“He is probably delayed in a brothel.”
Jake Carlisle laughed. “Man needs to learn ranching not whoring. Still, can’t say I blame him. If you see him, tell him there are some fine whores right here in Brimstone if he needs to dip his wick. Overpriced, if you ask me but they get the job done.”
“Dip his wick?”
Jake pointed to his crotch and thrusted a couple of times.
“Oh, I see. An American expression.” Ingrid laughed.
“I, being a man of breeding and values, prefer my women unsullied. Perhaps, I can visit? Maybe on a Sunday after church when I ain’t training?”
He was all polite and charming but Ingrid could see how fake he was. It was possible he was not as bad as Jasper and Father but she could see he was cut from the same cloth. It might have been better if Jake were lying under the orchard rather than Bartholomew. “As much as I would like that, Jake, Father and my brother are over protective.”
“Protective from a... Carlisle?” She saw the charming mask slip and caught a glimpse of the monster hiding behind it.
“If you wish to court me,” continued Ingrid, “you will have to seek the permission of Father.”
“We’ll see about this.” He stormed out slamming the door behind him.
“Your order. Miss?”
She had forgotten about her provisions.
“When will your brother be here with the money?”

# # #

It was late when Ingrid and Jasper jnr got back home. They had both ridden back in silence. Ingrid had spent the time pondering how she would bring up the subject of a Carlisle wanting to court her.
Jasper took the provisions inside leaving Ingrid to stable the horses. She fed and watered them and then brushed them both down. Ordinarily, she would have not bothered but grooming delayed her having to go into the house.
Once she was inside, Jasper said, “What took you so long?”
“I was brushing down the horses.”
“What, tonight?” Jasper asked with suspicion in his voice.
“I needed to think.”
“You? Needed to think?” Jasper laughed.
“It is no laughing matter,” replied Ingrid, reverting to German.
“Oh?”
“I saw Jake in the store, Jake Carlisle, Bartram’s cousin, not Irish Jake from the Saloon.”
“What did you say him?” Jasper asked, also in German.
“Just that we would keep an eye out for Bartholomew.” She paused while she gathered her courage. “And that he should speak to Father if he wants to court me.”
Jasper was not pleased. “You were whoring yourself to a Carlisle?”
“Jake Carlisle is coming here to visit to see Father. He wants to come round every Sunday after church. Every Sunday. The Carlisles are coming.”

20 January 2020

Role-Playing not Roll Playing: Black Cloud

"When I said the cloud may be alive I meant that the material inside it may be organized in an intricate fashion, so that the behaviour of the whole cloud is far more complex than we previously supposed."
The Black Cloud - Fred Hoyle

Sir Fred Hoyle FRS was a brilliant scientist, probably mostly associated with his passionate advocacy of the Steady State Theory. He came up with the term "Big Bang" to disparage the rival theory. He should perhaps be better remembered for his work on the nucleosynthesis of elements heavier than helium.

As well as being a respected scientist, Fred Hoyle turned his hand to writing. He published his first novel, The Black Cloud, in 1957. It is a hard-SF work that opens a window into the workings of the scientific community in the 1960s. I am sure today's "woke" crowd would have strong opinions in the portrayal of the novel's female characters. 


The Black Cloud 

The premise of the novel is simple. A small (by astronomical standards) and dense (in comparison with other nebulae) cloud approaches the Solar System. It slows down and hangs around causing environmental damage and climatic havoc on planet Earth. The UK government sets up a team of scientists, sequestered in Nortonstowe to study the object.
The team's observations of the cloud lead them to believe that the cloud is a living organism. It is not a biological entity, as we understand terrestrial life, but a totally new form of life. Its actions lead to the conclusion that this alien lifeform is intelligent. 

Call of Cthulhu

The Universe may be teeming with gaseous life. How the clouds interact with other interstellar species, e.g. byakhee, shan or mi-go, is anyone's guess. They are creatures of incalculable intellect and, therefore, must be aware of the entities that humanity identifies as gods, e.g. Yog-Sothoth, Ghroth or Azathoth. Individual clouds may worship, combat or ignore these entities as is their wont (i.e. as plot dictates).

Black Cloud 

This principle composition hydrogen held together by gravity and electromagnetic fields. Ice particles increase the cloud's density and provide a surface area to catalyse chemical reactions. The nervous system works by exchanging radio waves between different sections of its structure. The size of the creature means that the speed of light is a limiting factor. It takes several minutes for signals to travel between different parts of the cloud. (As a reference guide, it takes approximately eight minutes for light to travel from the Sun to the Earth.) Ionisation of the outer regions of the cloud absorbs frequencies, used internally, to prevent external interference. Millimetre band radio waves (EHF) can penetrate the ionised region allowing its use for external communication.

Where possible, the cloud follows geodesics when moving through space. It ejects bursts of plasma to accelerate, decelerate and change direction. If a burst were to hit an inhabited planet, it would create a catastrophe on the scale of the mass extinction event that ended the dinosaur era here on Earth. It can attain high speeds by this method, fast enough to achieve the escape velocity from a star system.

Black clouds spend most of their time in interstellar space. There they absorb the sparse interstellar medium while travelling between stars. After arriving in a star system, it surrounds the star absorbing radiation and the stellar wind. It is thought that stars' magnetic fields are detrimental to the cloud forcing it to move on after a period of feeding. The cloud replenishes some of its mass by absorbing stellar winds. It is possible that they travel between galaxies along galactic filaments.

A black cloud reproduces by splitting off a small portion of itself and seeding it in a gas cloud. Planetary nebulae or clouds from supernovae are rich in post-helium elements that a seed might need to grow. They have indefinite life spans. Theoretically, there is no limit to how big or how old one of these could be.

Radioactivity interferes with internal electromagnetic fields and is, therefore, harmful to black clouds. A well-placed nuclear warhead would inflict a painful wound to a black cloud. To kill one of these creatures would probably require the delivery of the whole world's nuclear arsenal.

In human terms, a black cloud is vast. Game statistics are largely meaningless. What is the SIZ of a creature whose radius rivals that of an orbit of a planet? These creatures have enough mass to perturb planetary orbits.


Scenario Seeds

The mi-go have tired of humanity's presence on Earth. They have decided to cause a mass extinction and see the opportunity to do this by attracting a black cloud. They are building a signalling device that will attract a nearby or passing creature away from Proxima Centauri to the Solar System.

A black cloud has entered the Solar System and caused environmental devastation as described in the novel. The player characters must learn to communicate with the cloud and convince it to move on.

In the future, a spaceship arrives at Betelgeuse to more closely study a star nearing the end of its life. It discovers some black clouds feeding off the gas shed by the dying star. One of the clouds takes an interest in the ship and follows it around. They ship cannot return home, lest the cloud should follow it.

A cult of Ghroth has foreseen the coming of a black cloud. The cult leader hatches a plan to summon Ghroth to consume the cloud. If the investigators succeed in preventing the summoning of Ghroth they must now deal with a black cloud which intends to feed around our Sun. If the cultists succeed the black cloud is consumed but now the threat is Ghroth. Alternatively, the cult may wish to persuade the black cloud to destroy large sections of the world with small bursts of plasma.

Weblinks


Wikipedia's entry on Sir Fred Hoyle FRS
Wikipedia's entry on The Black Cloud
Goodreads' entry on The Black Cloud

19 November 2019

Role-Playing not Roll Playing: Our Ladies of Sorrow

Therefore it is that Levana often communes with the powers that shake a man's heart: therefore it is that she dotes on grief. "These ladies," said I softly to myself, on seeing the ministers with whom Levana was conversing, "these are the Sorrows; and they are three in number, as the Graces are three, who dress man's life with beauty; the Parcoe are three, who weave dark arras of man's life in their mysterious loom, always with colours sad in part, sometimes angry with tragic crimson and black; the Furies are three who visit with retribution called from the other side of the grave offences that walk upon this; and once even the Muses were but three, who fit the harp, the trumpet, or the lute, to the great burdens of man's impassioned creations. These are the Sorrows, all three of whom I know."
"Levana and Our Ladies of Sorrow" - Thomas de Quincey

Thomas de Quincey wrote about Our Ladies of Sorrow in his essay, "Levana and our Ladies of Sorrow", which was part of Suspiria de Profundis. He describes the Sorrows as companions of the Roman goddess of childbirth, Levana.
De Quincey says nothing about the origin of the Sorrows. He does reveal they are sisters. Perhaps, they were once mortals who fell foul of a curse.
Our Ladies of Sorrow have appeared in films. For the Three Mothers trilogy, Dario Argento and Daria Nicolodi reimagined them as witches resident in purpose-built houses in Freiburg, New York and Rome. Separate from Argento's Three Mothers mythology, Demons 6: De Profundis (co-written by Daria Nicolodi but uncredited) features a witch by the name of Levana.
In the year of Suspiria's release, Fritz Leiber published his novel, Our Lady of Darkness. It is an urban fantasy that introduces the concept of "megapolisomancy" and features paramentals.
In Kim Newman's Dracula Cha Cha Cha, Mater Lacrymarum is a malign entity far deadlier than vampires.

Triple Goddesses

The triple goddess and goddesses that come in a set of three are common in mythology. There are the Fates of Greek Mythology, Clotho, Lachesis and Atropos, as well as the three-formed Hecate. The Norse had the Norns, Urðr, Verðandi and Skuld. The Celts had the war goddess, Morrígan but the triple nature is ambiguous and not well defined.
How or if the Sorrows are associated with these goddesses is left open.

Call of Cthulhu

The entry in Chaosium's Malleus Monstrorum describes Our Ladies of Sorrow as three of Nyarlathotep's Million Favoured Ones. I prefer to think of them as entities in their own right.

The Sorrows are incorporeal entities. They interact with living minds through dreams and hallucinations. To become a physical being, a Sorrow must possess a woman susceptible to her power.
Our Ladies of Sorrow presents them as a triple goddess. Together, they are Hecate. How this works is left unexplained. Perhaps the Sorrows are avatars of Hecate. Alternatively, they might combine their power to create a three-fold goddess.

Mater Lacrymarum (Mother of Tears)

Thus says the Lord: “A voice is heard in Ramah, lamentation and bitter weeping. Rachel is weeping for her children; she refuses to be comforted for her children, because they are no more.”
Jeremiah 31:15 

Our Lady of Tears is the oldest. Her eyes are sweet and subtle. A diadem adorns her head. She carries keys that open any door to intrude on her sleepless victims.
Mater Lacrymatum is hot-blooded and passionate. She seduces mortals with a warm and friendly demeanour. It is a fragile facade, easily shattered to reveal a quick temper. An alluring smile masks  ruthless streak unmatched by many psychopaths.
Her remit is grief, loss and mourning, especially of a child.
For possession, Mater Lachrymarum targets women who are mourning a death or bemoaning a major loss.

Unique Ability

Lachrymarum's Fervour - Our Lady of Tears can incite strong passions in a person. This takes the form of highly emotional outbursts; they could be anger, sorrow, excitement. The exact nature depends on the target and the circumstances. The strong emotional state interferes with rational thinking. The keeper should increase the difficulty of all skill checks, where appropriate, while this effect is in place. The ability works automatically on willing recipients otherwise a successful opposed POW check is required. The effect lasts for the duration of the emotional outburst or, at most, for the duration of the scene or encounter.

Sample Avatar - Dr Karen FitzWilliam

Karen was never a bad person. Her fatal flaw was her compassion: she cared too much. She went to medical school, worked hard and qualified as a doctor. The ability to heal the sick brought Karen great joy and gave purpose to her life.
She was unable to detach herself emotionally from her patients. Some illnesses defy treatment. Some lives cannot be saved. She strove harder and harder to avoid the pain of failure. Sleep deprivation and overwork took their toll. Mistakes were made leading to complaints and an investigation. She denied she had a problem and rebuked all offers of help. The medical board struck her off. The former doctor FitzWilliam was devastated.
Karen blamed everyone except herself. In her head, it was a conspiracy. Seeking to hit back at the profession that had destroyed her life, she fell in with a crowd of evil people. Now, she champions alternative medicine and pseudoscience. Karen is a spokesperson for the anti-vax movement, the face of quack cures and a fierce critic of "allopathic medicine".
Karen's pain and anguish made her an easy target for Mater Lachrymarum.

A tortured soul who bartered integrity for revenge
STR 55
CON 40
SIZ 55
DEX 80
INT 80
APP 75
POW 100
EDU n/a
SAN n/a
HP 9
DB 0
Build 0
Move 8
MP 40
Luck n/a

Attacks per round: 1
Armour: none
Weapon Skills: all base
Skills: Art/Craft (Writing Blogs) 50%, Charm 70%, Computer Use 40%, Cthulhu Mythos 90%, First Aid 90%, Medicine 80%, Pseudoscience (Quackery) 65%, Science (Biology) 40%, Science (Chemistry) 30%, Science (Pharmacy) 30%
Languages: English 80%
Suggested Spells: Cause/Cure Blindness, Cause/Cure Disease, Cloud Memory, Contact Mater Suspiriorum (no POW cost), Contact Mater Tenebrarum (no POW cost), Grasp of Tenebrarum, Shrivelling, Whither. She prefers spells that cause distress to her enemies and heals her allies.
Notes: Karen is not a bad person at heart. She does want to help the sick but she has lost her grasp of reality. Her hatred of the medical industry has blinded her to the truth. She is oblivious to the harm inflicted by her actions.

Mater Suspiriorum (Mother of Sighs)

Judah has gone into exile under affliction and, under harsh servitude, she dwells among the nations, but she has found no rest. All her pursuers have overtaken her in the midst of distress.
Lamentations 1:3 

Our Lady of Sighs is the middle sister. Those who gaze upon her true face see a haunted woman. Her eyes betray lost dreams and a forlorn delirium. She wears a dilapidated turban that trails to the floor.
Mater Suspiriorum exercises emotional restraint. She neither weeps nor groans but sighs inaudibly.
She is associated with the outcast, the prisoner and the enslaved. Where hope is lost, Our Lady of Sighs is there. She is the guilt that haunts survivors. Of the three sisters, she is the meekest.
For possession, Mater Suspiriorum targets women who feel alienated or dispossessed.

Unique Ability

Blessing of Suspiriorum - Mater Suspiriorum is not without empathy. She can relieve suffering but at a cost. She offers affection to the target, perhaps a kiss on the forehead, a gentle caress or a hug. Painful memories are erased from the target who finds peace. It is, alas, short-lived. The victim dies shortly afterwards, seemingly of natural causes. It works automatically against a willing person, otherwise, Mater Suspiriorum must succeed at an opposed POW check.

Sample Avatar - Yana Joseph

She was born Yana Al-Yousif in Syria. Her parents arranged a marriage to an abusive and unfaithful husband. She made of show of mourning his death but felt no sorrow.
Yana fled her homeland to escape the violence that had widowed her. She ended up in a foreign country, alone, afraid and unable to understand the language. She adjusted to her new existence. In the refugee camp, she enjoyed an improved quality of life. She ate regularly. She took daily language lessons. Most importantly, she was free from the threat of violence. She changed her name to fit in better and to divorce herself from her Syrian origins.
One day, a group of uniformed men took Yana and many other refugees away. After a long journey, they arrived at their destination. Kind people gave the refugees proper homes and jobs.
The abuse started soon after. It escalated from insults to threats and then to violence. Yana despaired and opened her heart to the Mother of Sighs.
By day, Yana helps refugees adjust to their new lives. They make a rich source of magic points. She works with the police, aiding their investigations into hate crimes. By night, she terrorises the dreams of those who have offended her.

One lost soul among many
STR 60
CON 60
SIZ 50
DEX 60
INT 55
APP 40
POW 150
EDU n/a
SAN n/a
HP 11
DB 0
Build 0
Move 8
MP 30
Luck n/a

Attacks per round: 1
Armour: none
Weapon Skills: all base
Skills: Bureaucracy (specifically related to immigration and naturalisation) 60%, Charm 60%, Fast Talk 60%, Library Use 65%,
Languages: Syrian 80%, English 40%, French 45%
Suggested Spells: Cloud Memory, Contact Mater Lachrymarum (no POW cost), Contact Mater Tenebrarum (no POW cost), Dominate, Enthral Victim, Evil Eye, Implant Fear, Implant Suggestion, Mater Suspirium's Embrace, Mental Suggestion, Mesmerise, Mind Blast, Nightmare, Send Dreams. She prefers spells that allow her to control others or enfeeble them.  
Notes: Yana is known as a compassionate and supportive person. People do complain that they feel tired, drained, after spending time with her.

Mater Tenebrarum (Mother of Darkness)

And this house will become a heap of ruins; everyone who passes by will be astonished and hiss and say, 'Why has the LORD done thus to this land and to this house?
1 Kings 9:8

Our Lady of Darkness is the youngest and most terrible of the three. She is a tall woman, never stooping to a shorter person's level. She wears a veil to mask her intense eyes.
She is the most rebellious of the three. Mater Tenebrarum delights in blasphemy and standing up to authority. Unlike her sisters, she carries no keys so she must find other ways to encroach in the homes of her prey. Her power is most effective against psychologically damaged people. She is the voice in the heads of the clinically depressed, schizophrenics and the paranoid.
For possession, Mater Tenebrarum targets psychopaths, narcissists and other women with psychological issues.
Thomas de Quincey wrote a whole book about her, The Kingdom of Darkness. He burnt it with many of his other papers. It is now lost.

Unique Ability

Heart of Darkness - Mater Tenebrarum seeks to find a person's weaknesses, phobias and character flaws so she can exploit them. She must touch the skin of her target and make an opposed POW check. If she succeeds, she gains a vague picture of the target's obsessions, addictions and weaknesses. For example, she may learn that an important politician has a cocaine habit but not where it is obtained, how much he uses or the level of his dependence etc.

Sample Avatar - Michelle Constance Buckingham

Michelle was an only child. Her mother and father put her under enormous pressure to succeed. Michelle's wishes came a poor second to the ambitions of her parents. It was always "mother" and "father", never "mum" and "dad". Her name, "Michelle", was never shortened. Affection was a rare commodity in the Buckingham home.
Michelle studied law, not out of desire, but due to parental pressure. She did well but she failed to excel. It was not good enough. It was never good enough. During the holidays, when her friends were out having fun, she was cloistered away with her books. Her mother never allowed Michelle a boyfriend.
The Michelle Buckingham who graduated was a cold and heartless woman. She had many job interviews but poor social skills held her back. Michelle's difficulties enraged her parents. After a short period of counselling, she landed a junior position with a law firm. Naturally, it was not good enough but it was a start. Michelle was happy to be working.
She made a name for herself when she successfully prosecuted her boss in a sexual harassment case. Winning was not enough; she destroyed the man. Michelle's ruthlessness got her noticed. She had her choice of job offers.
Mater Tenebrarum took notice. Michelle invited the Mother of Darkness into her heart.
Perhaps her most heinous act was to have both of her parents committed. The only contact she has now is the nightmares she sends to them.

A ruthless lawyer lacking a soul
STR 45
CON 60
SIZ 60
DEX 40
INT 75
APP 50
POW 200
EDU n/a
SAN n/a
HP 12
DB 0
Build 0
Move 8
MP 40
Luck n/a

Attacks per round: 1
Armour: none
Weapon Skills: all base
Skills: Accountancy 40%, Art/Craft (Draughting Contracts) 75%, Computer Use 60%, Fast Talk 60%, Law 90%, Library Use 80%, Persuade 80%, Psychology 75%
Languages: English 80%, French 65%, German 60%, Italian 60%
Suggested Spells: Cloud Memory, Contact Mater Lachrymarum (no POW cost), Contact Mater Suspiriorum (no POW cost), Dampen Light, Dominate, Enthral Victim, Evil Eye, Implant Fear, Implant Suggestion, Mental Suggestion, Mesmerise, Mind Blast, Nightmare, Send Dreams, Words of Power and possibly others. She prefers spells that allow her to control or attack others psychologically rather than physically.
Notes: Michelle is unable to emote and, therefore, any skill checks in situations requiring the understanding of a human being's emotional state or for her to empathise either fail automatically or are made with a penalty die.

Powers and Abilities

Dreams - all three sisters can invade the dreams of sleeping mortals. They implant nightmares, the nature of which depends on the victim and to a lesser extent the nature of the Mother. SAN losses are possible for the worst nightmares. If a Sorrow chooses to respond to a Contact spell, she may do so in a dream or more likely a nightmare.

Avatars - to physically interact with the real world, a Sorrow must possess a vulnerable woman and supplant her personality. The avatar ages at the normal rate, therefore, a supply of replacements is needed if the Mother is to stay active in one place. The abilities and spells of individual avatars vary. The mechanism of possession is left undefined and should be defined by narrative requirements.

Power Bases - an avatar can create a power base in a building or other well-defined site. She uses it to build up a reservoir of magic points. This resource is available to her when she is in the building or on-site. Residents may complain of bad dreams, ghosts and sleep paralysis. An avatar can leave her power base but she loses connection with it and must rely on her personal magic points. She regains access to the building's magic points after she returns.

Night Hags and Hag Attacks - a night hag is a non-corporeal entity that a Sorrow sends to a sleeping person. Traditionally, the night hag appears as an old woman. In reality, the night hag can appear as anything. If the Sorrow considers the victim to be a threat, she chooses a form that causes maximum distress to the victim. SAN loss is a possibility.
The Sorrows favour the hag attack as a method for draining magic points from their victims. A typical drain is 1D6 points. No magic points are regained that night and the sleeper wakes feeling tired and unrefreshed. The builds up her reservoirs of magic points by harvesting them this way. She can also use them to top up her personal supply.

Ghosts and Hauntings - a Sorrow can manifest as a ghost or apparition in both the real world and in a dream. She can appear in her true form or as any of her avatars, past or present. The response to a Contact spell may be in the form of a ghost. Many reported hauntings may, in reality, be due to activities of the Three Mothers. Not being true ghosts these forms are immune to Command Ghost and similar spells.

Spells

An avatar can have as many spells as deemed appropriate by the narrative. The Sorrow only imbues an avatar with a fraction of her power. There is no reason to assume that they should be consistent in their spell lists.

Call Spells - It is unusual for the leader of a Coven worshipping a Sorrow to know a Call spell. The spell only works if the caster is female. If the spell succeeds, the nearest avatar is drawn to the caster and her congregation. They had better hope the called Mother is not in a bad mood. Call spells automatically succeed if cast within the confine's of an avatar's power base but the avatar cannot be Dismissed.

Call Mater Lachrymarum - Our Lady of Tears bestows her Call spell so that the coven can call her a gathering of the cult. She then feeds on them to heal an injured avatar. She drains hit points, magic points or attributes, randomly from her cultists, until she is fully restored. She may kill the caster to prevent her from Calling her again.

Call Mater Suspiriorum - Our Lady of Sighs is the least dangerous Mother to Call. She may take the caster as a new avatar. It is also possible that Mater Suspiriorum may remove the knowledge of this spell from the caster's memory. A Called avatar syphons magic points from the members, starting with the ones with the lowest POW, to replenish her own supply or to add to her reservoir.

Call Mater Tenebrarum - Our Lady of Darkness is the most dangerous Mother to Call. She does not take kindly to her minions summoning her. If it suits her needs, she takes the caster as a new avatar. If the rest of the coven survives is a matter of Mater Tenebrarum's whim or whether she considers it useful.

Contact Spells - this class of spell is more common than the Call spells in cults worshipping the Three Mothers. The caster should have a very good reason for wanting to Contact a Sorrow. None is known for her tolerance or her forgiving nature. Contact spells only work for female casters or are twice as difficult for males.

Contact Mater Lachrymarum - if the spell is successful, the Mother of Tears contacts the caster when she is in place related to death, for example, a morgue, cemetery or a place where someone recently died. If the caster displeases Mater Lachrymarum, she either permanently blinds or kills her.

Contact Mater Suspirorum - if the spell is successful, the Mother of Sighs contacts the caster when she is alone. If the caster displeases Mater Suspirorum, she either inflicts memory loss or a permanent insanity on her.

Contact Mater Tenebrarum - if the spell is successful, the Mother of Darkness contacts the caster when she is in darkness, most probably at night but possibly in a darkened room. If the Caster displeases Mater Tenebrarum, she suffers a cruel and unusual punishment.

Grasp of Tenebrarum - similar to Grasp of Cthulhu but without the strength drain.

Mater Suspiriorum's Embrace - the caster embraces and kisses a willing victim. The victim loses 1d10 points permanently from each round. The body shrivels until it is little more than skeletal remains. The process is not painful. The victim experiences a feeling of bliss as the burden of life slips away. A person witnessing this loses 1D2/2D4.

Megapolisomantic Building - this spell is only known from the rare book Megapolisomancy: A New Science of Cities. It details the method to construct a building that accumulates magical energy in large cities. Long term magic effects draw on this energy to power them. In game terms, magic points are syphoned from persons going about their business. A fraction of persons in the vicinity lose a magic point, which goes into the building's supply. These stored magic points power autonomous spells with continuous effects. This removes the need to recast a spell. The area of effect of the spell is restricted to line of sight of the enchanted building. Spells cannot be used that have a one-off effect, such as Call, Contact, Enchant and Summon spells, or ones that require a mind or the caster to be involved, such as Dominate, Mental Suggestion or Send Dreams. If the spell has material components, they must not be consumed by the spell and be incorporated into the building somehow.
For example, a megapolisomancer wishes to curse an individual. To do this he casts Evil Eye on his victim but ties the spell in with the building, paying the normal cost of the spell. Henceforth, after coming within line of sight of the building, the individual suffers the effects of the Evil Eye.
Casting this ritualistic spell is a long and arduous process. The building is specifically designed and carefully placed. Its construction must be closely supervised to ensure no flaws creep into the design. Finally, the caster completes the enchantment sacrificing 25 POW and 4D6 magic points in one final ritual. If the magic point expenditure manifests as hit points, the loss is permanent and results in an indefinite insanity. Sanity point loss is equal to the number of magic and hit points lost.
Optionally, the building may attract paramentals or other Mythos creatures.


Tears of Death - the caster concentrates on a victim within line of sight for two rounds. After expending 2 magic points, the caster makes an opposed POW check. If successful, the spell lasts for 1 round for each 2 magic points above the two already spent, inflicting 1D3 damage. The victim sobs uncontrollably crying tears of blood. Each time a damage roll inflicts the full 3 points there is a 10% chance of permanent blindness in one eye.

Grasp of Tenebrarum, Mater Suspiriorum's Embrace and Tears of Death originally appeared in Our Ladies of Sorrow.

Paramentals

From his window there thrust itself a pale brown thing that wildly waved its long, uplifted arms at him. While low between them, he could see a face stretched towards him a mask as narrow as a ferret's, pale brown, utterly blank triangle, two points above that might mean eyes or ears, and one ending below a tapered chin... no snout... no, very short trunk-a questing mouth that looked as if it were sucking for marrow.
Our Lady of Darkness - Fritz Leiber

Paramentals are spirits that haunt cities. Whether cities create these creatures or they are drawn to them is unknown. When they manifest, they create corporeal bodies from materials that happen to be available.
They are malevolent creatures described as "midway in nature between the atomic bomb and the archetypes of the collective conscious."
How, or indeed if, they are linked to Our Ladies of Sorrow is unknown.

STR:3D6+6
CON:3D6+6
SIZ: 2D6+6
INT: 2D6+6
POW: 3D6+6
DEX:2D6+6

Move: 8
Hit Points:
Attacks per round: 1
Armour: non-magical attacks inflict minimum damage
Attacks: physical attacks (if any) depend on the physical form. Sanity attack, see below.
Habitat: large cities
Sanity Loss: none or up to 0/1D6 depending appearance and if it is recognised as a supernatural creature

Sanity Attack - paramentals attack the sanity of mortals. A successful opposed POW check causes the target to lose 1D10 sanity points. The normal temporary insanity rules apply. The re-appearance of a paramental that inflicted a temporary insanity onto a character may cause a relapse or a bad episode of that insanity.

Tome

At any particular time in history there have always been one or two cities of monstrous size-viz., Babel or Babylon, Ur-Lhassa, Nineveh, Rome, Samarkand, Tenochtitlan, Peking-but we live in the Megapolitan (or Necropolitan) Age, when such disastrous blights are manifold and threaten co conjoin and enshroud the world with funebral yet multipotent city-stuff.
Megapolicy: A New Science of Cities - Thibaut de Castries

Megapolisomancy: A New Science of Cities

Description: A dirty grey, short print run book
Language: English
Date: ca. 1890
Author: Thibaut de Castries
Sanity Loss: 1D4
Cthulhu Mythos: 0
Mythos Rating: 0%
Study:1 week to read/3d4 hours to skim
Benefits: skill checks in Art/Craft (Architecture) and Occult
Spell: Megapolisomantic Building
The book is a treatise on the construction and use of buildings in cities to create and perpetuate magical effects. In game terms, a properly prepared building stores accumulated magic points and uses them to power a continuous or long term effect, for example, a curse. See the spell Megapolisomantic Building, above, for more details.
In the last years of his life, Thibaut de Castries hunted down and destroyed as many copies of his book as he could find.

References

Literature

"Levana and our Ladies of Sorrow" - Thomas de Quincey from his Suspiria de Profundis
Dracula Cha Cha Cha - Kim Newman (a.k.a Judgement of Tears)
Our Lady of Darkness - Fritz Leiber

Roleplaying

Malleus Monstrorum specifically, the entry regarding Our Ladies of Sorrow
Our Ladies of Sorrow - Kevin Ross

Films

Suspiria (2018) most closely matches the vision of Our Ladies of Sorrow presented in this post. In the other films, they are witches rather than supernatural entities. For such powerful and feared beings, they were surprisingly easy to kill.

Suspiria (1977)
Inferno (1980)
Demons 6: De Profundis (1989) (a.k.a. The Black Cat a.k.a. Dead Eyes)
Mother of Tears: The Third Mother (2007)
Suspiria (2018)

Web Links

Wikipedia's entry on Suspiria de Profundis
Goodread's entry on Suspiria de Profundis
Goodread's entry on Dracula Cha Cha Cha
Goodread's entry on Our Lady of Darkness
Wikipedia's entry on sleep paralysis
Wikipedia's entry on the night hag