Far-Reaching Examiner
The Far-Reaching Examiner is a reverse-engineered Botany Bay-class
explorer ship (see Mindjammer core rulebook p. 231). The Venu captured the ship after invading Beltaris. Venu technicians stripped out the AI and replaced it with a brainjack suite. The rest of the ship was adapted for Venu use. The Tech Shield Curacy removed the original drive and took it away for closer study. The Far-Reaching Examiner is now propelled by a trademark Venu "dirt drive".
It is an old ship. Since taking ownership, the Venu have been less than efficient in its maintenance. The once sleek outline of the ship is gone, replaced with misshapen makeshift repairs.
The ship carries four shuttle craft, used for ferrying troops, technology harvesters (see below) and liberated material. Its laboratories are now used for examining stolen technology to extract its secrets and reverse-engineer them, if they are considered of value to the Empire.
Crewmembers
Chancellor Gamaluk Vilor Harkon of the Tech Shield Curacy
Vilor Harkon is ambitious, aspiring to the highest ranks of the Tech Shield Curacy and for the favour and approval of the Emperor. As far as he is concerned, there are only two types of people in the Empire: those who can aid in his rise to power and obstacles to be dealt with accordingly.
Genotype: Venu Mutant
Physical Stress: 4
Mental Stress: 4
Consequences: 3 mild and 1 moderate
Aspects: Ruthless Psychopath with Limitless Ambition; Proud Family Lineage; Tech Shield Curacy Born and Bred
Skills: Bureaucracy (+4), Contacts (+4), Deceive (+3), Knowledge (+3), Melee Combat (+1), Resources (+2), Science (+5), Provoke (+2), Ranged Combat (+2), Rapport (+1), Will (+2), Pilot (+1)
Stunts:
- Everyone Wants Something - Vilor is expert at giving people what they want to keep wheels in motion. He gains a +2 to rolls to discover how he can bribe, influence or corrupt another Venu and to rolls to avoid or mitigate the negative consequences of bribery.
Extras:
- Mutant Ability: Enhanced Stamina: Vilor keeps going when others drop and has an additional mild consequence for off-setting stamina related stress.
- Mutant Ability: Electromagnetic Sense: Vilor can sense electromagnetic fields, their general location and strength. This allows him to detect the presence of operating electronics.
- Status Suit: Armour 1; Face Mask; Showy
Chaplain Harleen Zeil Agorrack of the Tech Shield Curacy
In reality, Zeil is a member of the Dark Radiance Executive spying on the Tech Shield Curacy. She believes that the Curacy’s time is passed and that it is the destiny of the Dark Radiance Executive to supplant it.
Chaplain Zeil is suspicious of Curate Kylin and his aptitude with enemy technology. Zeil has taken no overt action against Kylin but he is keeping a wary eye on him. His time will come.
Genotype: Venu Mutant
Physical Stress: 4
Mental Stress: 4
Consequences: 2 mild and 1 moderate
Aspects: Secret Devotee of the Dark Radiance; To Fail a Mission is to Fail Venu; Loathes Vilor Harkon; Touched by the Radiant Darkness; The Dark Radiance Executive is the future, the Tech Shield Curacy is the Past
Skills: Deceive (+4), Intrusion (+2), Rapport (+3), Science (+4), Technical (+3), Ranged Combat (+2),
Stunts
- Science Specialist (Biochemistry): +2 to all rolls related to biochemistry
Extras:
- Mutant Ability: Z-Absorption: absorb Z-radiation to gain the Charged with Z-Radiation aspect
- Mutant Ability: Z-Blast: after charging up with Z-radiation make a melee or ranged attack with weapon rating 2, range 0 with Concealable Weapon and Z-Radiation aspects. If Harleen has the Charged with Z-Radiation aspect, the blast gains the Full Auto aspect and the weapon rating increases to 3 with range 1.
- Radiance Power: Mindwhisper (Rapport) - Using mindwhisper, Zeil can communicate directly with the mind of another individual with the a Dark Radiance-type aspect.
- Armour +1 with mask with Intimidating aspect
Curate Trellor Kylin Gimor of the Tech Shield Curacy
Kylin grew up listening to anti-abomination propaganda. As such, he hates all abominations with a passion; he considers all who deviate from the "Pure ideal" to be inferior and worthy of nothing more than extermination. Kylin is not a naturally cruel person. He sees no value in inflicting suffering just for the sake of it.
He believes that knowledge is power. He knows that the Commonality is ahead of the Empire technologically and is of the opinion that the gap must be closed if the Venu are to survive.
The Curate usually acts as the go-between the Venu on the ship and the people they encounter.
Kylin is a little naïve regarding the workings of Venu society. He hates abomination. He is aware of Venu mutants (how could he not be?) but he has yet to confront this contradiction in his mind. This is something the players could exploit if they were to discover it, possibly inflicting a mental consequence such as How Could I be so Blind? or My Life no Longer Makes Sense.
Genotype: Venu Pure
Physical Stress: 4
Mental Stress: 4
Consequences: 2 mild and 1 moderate
Aspects: Purge
all Abominations!; If the Commonality
has it, the Empire must have it too
Skills: Technical (+4), Science (+3), Investigate (+3), Bureaucracy (+2), Will (+2), Knowledge (+2), Intrusion (+1), Ranged Combat (+1), Deceive (+1), Notice (+1)
Stunts:
- Better than New!: If Kylin succeeds with style on an overcome action to repair an item, he can give a new situation aspect to it, with a free invoke, reflecting the improvements he has made, instead of just a boost.
- Shield of Science: Kylin can use Science for defend actions against Provoke provided he can use his ability to overcome his emotional response through scientific refutation.
Extras:
- Tech Index T8: Kylin’s obsessive study of captured Commonality technology has
increased his technical knowledge and ability above the Venu norm. Treat
Kylin’s tech index as T8 for the purposes of examining and reverse
engineering captured Commonality technology.
This extra has proved invaluable to Kylin in the course of his work for the Curacy but it has led to suspicion from fellow Venu who are more sceptical regarding high technology. This is especially the case with respect to Chaplain Zeil. - Curacy Armour - Armour 1; Face Mask
Ground Troopers
5 Average +1 minor NPCs
Stress: 1, 1, 1, 1, 1
Scale: Medium (0)
Aspects: Fanatical Venu Troopers; Leaking Z-Radiation
Skills: Ranged Combat (+1) (+4 Teamwork bonus)
Armour: +2
Disruptor Rifle: +2, Radioactive, Recoilless
Mutant Marines
5 good +3 minor NPCs
Stress: 3, 3, 3, 3, 3
Scale: Medium (0)
Aspects: Crack Trooper Squad; Mutants
Skills: Ranged Combat (+3), Athletics (+2), Provoke (+1) (+4 teamwork bonus)
Extras
Armour: +2
Disruptor Rifle: +2, Radioactive; Recoilless
Technology Harvesters
These men and women are technically adept individuals charged with plundering, assessing and reverse-engineering Commonality technology.
3 good +3 good NPCs
Stress: 3, 3, 3
Scale: Medium (0)
Aspects: Leaking Z-radiation; Curious Boffins; Under Pressure to Deliver
Skills: Technical (+3), Science (+2), Investigate (+1) (+2 teamwork bonus)
Stunt
- How Does this Work? - +2 bonus to figure out the purpose and general working principles of an unfamiliar piece of technology. This bestows no knowledge of its construction nor skill in its use.
Extra
- Tech Scanner - +2 to evaluating technology.
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